Digital-Tutors - Look Development Pipeline using nDo2
Digital-TutorsLookDevelopmentPipelineusingnDo2
种子大小:4.39 GB
收录时间:2014-01-31
磁力链接:
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- Project_Files.rar1.52 GB
- 24. Baking textures quickly in dDo.mp4199.06 MB
- 14. Using contextual menus in dDo.mp4193.73 MB
- 17. Loading changes from dDo to Marmoset Toolbag.mp4186.62 MB
- 07. Editing normal details in nDo2.mp4173.7 MB
- 13. Creating secondary production bakes in the Automation Hub.mp4160.39 MB
- 12. Looking at environmental details versus material details.mp4149.16 MB
- 22. Creating normals from scratch.mp4143.9 MB
- 23. Converting normal detail to other procedural maps.mp4141.78 MB
- 16. Using material in Marmoset Toolbag.mp4137.34 MB
- 20. Reviewing KeyShot outputs to Photoshop.mp4135.38 MB
- 11. Using Skyshop Previewer to view post bake results.mp4130.71 MB
- 18. Prepping in ZBrush to render in KeyShot.mp4128.01 MB
- 15. Introducing and setting up Marmoset Toolbag.mp4112.82 MB
- 19. Setting up HDRI lighting in KeyShot.mp4110.97 MB
- 02. Getting started with the project model.mp4109.18 MB
- 05. Using dDo materials in Maya.mp494.03 MB
- 10. Using the Automation Hub in dDo.mp493.74 MB
- 06. Baking out maps in xNormal.mp492.16 MB
- 08. Creating color texture and color diffuse maps.mp492.08 MB
- 03. Projecting high detail and sub-tool management.mp478.96 MB
- 04. Working with the Decimation Master.mp478.44 MB
- 21. Final render of our mech in Photoshop.mp472.72 MB
- 25. Rendering views in Marmoset Toolbag and Maya DX-11 shaders.mp460.12 MB
- 09. Saving out FBX files for preview mesh in nDo2.mp449.59 MB
- 01. Introduction and project overview.mp410.89 MB
- iNFO.url119 Bytes
- GFXDomain.NET.txt58 Bytes